Ubuntu Developer Summit Natty, Tuesday and Wednesday

Because I was very busy with other stuff—writing down the proceedings of two sessions, and some boring social stuff—I didn’t have time to write the blog entry for Tuesday yesterday. So I’m covering both Tuesday and Wednesday in one post.


The first session I attended Tuesday was the Community Roundtable, in which we discussed Team Reports and Planet Ubuntu, amongst some other things. It was said that for some it is not very clear how to add the Team Reports to the wiki in the correct fashion. To solve this the documentation will be improved, and we also may see dedicated website for submitting Team Reports. I remarked that another language is another barrier; in Ubuntu NL the most important argument against writing Team Reports was that we thought we had to write them in English. However, I have been told that it is not required to publish the Team Reports in English. This will make it a lot easier for us to write down our activities.

We also talked about Planet Ubuntu. A number of people, including me, expressed the wish that all posts on Planet Ubuntu get a name attached. It will be looked into how to make it possible to also make the name of the authors show up next to aggregated posts from the Canonical Design Team. It is also very possible that we will move away from PlanetPlanet, since that is an orphaned project, and even the original author has told people to move to something else.

The Indicator Datetime and Indicator Session were very short; it is mostly bugs that need to be fixed and polishing that needs to be done. Also, Ted Gould likes Texas so much because there are no naturally occurring lakes, save for the one that was created when a beaver built a dam somewhere.

During the plenaries I spend some time trying to figure out what is going on with this Packard Bell EasyNote MZ35 laptop. I’ve got this annoying bug that makes it that every time I am using wireless on this crappy RaLink RT61—the ‘rt61pci’ kernel module has been causing a lot of problems on this laptop and is probably to blame for this as well—and am not connected to a power socket, the laptop freezes.

In the ‘Encouraging game development on Ubuntu’ session Rick Spencer demonstrated his awesome work on creating a PyGame template for Quickly. Currently the command ‘quickly create ubuntu-pygame foo’ creates an actual working basic game, a nice start if you want to create a simple game. I didn’t follow the rest of this session a lot, so I can’t say much more.

Next was a really great session about the One Hundred Paper Cuts project. We should be really thankful to the wonderful, wonderful work Vish has done for this project last cycle. Without his tremendous efforts we wouldn’t have got nearly as many paper cuts solved as we did for Maverick. For the Natty cycle we want to make sure he gets some help. At least I plan on doing more work here. We are making some changes to the way we work on improving the package descriptions and are planning some other improvements to the project as well. More of that later, as I think this deserves a blog post of its own. One thing we will change I can say is that we will allow paper cuts to be reported against more applications, even some that are not in the default installation.

The last session of Tuesday was about the Adopt-an-Upstream project. This pet-project of Jorge will become more visible as we plan to make more people explicit Upstream Contacts who are currently already doing similar tasks. More of this will probably be announced in a blog post that Jorge will most likely write about this. (Right, Jorge?)


The first session of the day I attended was more of an informative session explaining the different technologies on which Unity is built. Something new I learned is that Unity will be a plugin of Compiz, just like Scale or Expo.

The ‘Launchpad for Upstreams’ session was a a really useful one, mostly because it allowed different ‘stakeholders’ to share their thoughts on Launchpad’s behaviour regarding upstreams and propose some optimisations. An exiting feature that was announced during this session was something that the developers have been working on for the last few months: we will see options on Launchpad to set the mail notification level in bugs and the possibility to subscribe to bug searches soon. Great news!

Here I would have talked about the plenaries of today, and the other sessions of Wednesday. However, because I am very tired, it is very late already and there weren’t many very important sessions for me I am skipping this. Apologises in case you were interested.

The last session of the day was about the Bug Squad’s documentation. Currently there is way too much text and there are way too many pages. This needs to change. It will be a lot of work, and this session as only a first discussion. We will probably see all current documentation moved to some archive, and then we will start the documentation from the ground up, moving over the useful pieces of text and designing an understandable and maintainable documentation structure. Stay tuned for more.

See you tomorrow.

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  1. Your English is just fine, trust me. After such an exhausting day, it is amazing you are able to share so much information. Thanks.

  2. I'm glad the Bug Squad is considering rewriting it's documentation. I really have trouble with understanding it all and finding my way in the pages.

    You can count on me for making the pages available in Dutch when they're done 😉

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